The (mostly) human Ark, the Hyperion, is jolted awake to a different-than-expected reality, and it’s up to you as the newly minted Pathfinder Ryder — a brother or sister, depending on the gender you select, both of which are more customizable than ever — to find out what’s gone wrong, and, more importantly, to find a new home for the thousands still asleep.
This isn’t helped by a UI that feels poorly equipped for the task at hand, along with some truly confusing design decisions.
Mass Effect: Andromeda is a game full of small things to fixate on.
It’s a different kind of pressure that drives the game, but with it, a different, more positive kind of hope.
The story in Andromeda is pretty good, with a number of mysteries on the critical path and some really interesting optional content that can often shed an enormous amount of light on the politics of the Initiative and the Andromeda galaxy (I strongly advise you collect/complete the Memories tasks, for example).