The space is divided up into four quadrants, three of which you can “teleport” to — similar to other VR games, it’s a trick used to minimize the real-life space needed to walk around — and one featuring a large whiteboard that reminds you of the current task at hand.
Pretty much everything not bolted to the ground can be picked up, thrown, or interacted with in some way, and if you accidentally break or lose a key puzzle element, you can always re-order it from Rick’s computer (after you fix it, at least).
The story is divided into nine or so chapters that you can swap between at anytime, though finishing one seamlessly transitions you to the next.
In that sense, it’s ideal to play through the full game in one session if possible, lest you forget about the Meeseeks box from chapter two that’ll totally help you in a later puzzle.
The game offers a free play mode where you can explore the garage, search for a few hidden collectables, and replay some of the minigames for a high score.