Chinese company pulls away from rival publishers with new and old hits and Supercell acquisition - From GamesIndustry.biz
In the calendar year ended December 31, 2016, Tencent earned �70.844 billion ($10.3 billion) in revenue from its online games, encompassing both smartphone and PC client products.
According to an official report released today, the 25% year-on-year rise in revenue was driven by a mix of established hits like Riot's League of Legends, and new releases like the first-party Honour of Kings, which set a new internal record for a smartphone game with 50 million DAUs.
Indeed, smartphone titles are an increasingly important aspect of Tencent's business, showing more rapid growth than the company's PC portfolio.
In Q4, for example, smartphone game revenue was �10.7 billion ($1.6 billion), a 51% increase over the same quarter in 2015.
Of course, 2016 was the year that Tencent acquired the majority (84%) of Supercell, in a deal that valued the whole company at more than $10 billion.